Posts tagged advanced visualization

Benefits and Examples of Virtual Reality in Higher Education

Virtual reality is about creating experiences. Within higher education, those experiences can have the goal of increasing student engagement with areas of study, improving their learning outcomes and attracting prospective students to your school.

Virtual reality solutions can do more than distinguish your college or university from those who don’t have the technology. They help you keep pace with those who do and with current teaching practices. Research firm Gartner predicts that by 2021, 60% of U.S. higher-education institutions will use virtual reality systems to create simulation and learning environments. The barriers to implementing the technology fall away as the experience improves (better visual acuity and responsiveness) and prices come down,

If your department or your school has been on the fence about adding virtual reality resources to its toolkit, consider the possible applications and how they’ve been successfully implemented:

  • Recruiting students — As I noted in this post on higher ed and workforce development, some schools are using virtual reality technology to immerse prospective students in environments where they can learn and train. They also enable them to take virtual campus tours from the comfort of their home or at college fairs.
  • Preparing students for their careers — Plenty of schools — including the University of Toledo and the University of Nebraska — are using virtual reality in inspiring ways. These institutions are using virtual reality and advanced visualization to help train their medical students in safe environments. AVI-SPL played a significant role in implementing the virtual reality and visualization technology for the University of Nebraska’s iEXCEL program for healthcare education. It’s also helping the school’s medical center track human simulator data so that medical trainers understand student performance during simulation-based instruction. The same team that worked with Nebraska implemented similar solutions for the University of Toledo Interprofessional Immersive Simulation Center.
  • Creating engaging education programs — There’s an application for virtual reality in many fields of study, including aerospace, architecture, biology, history, mathematics, and medicine. Learners move through and interact with environments like ancient ruins and cities, crime scenes, molecules, engineering structures, and scientific data. For the instructors, the benefits include another way to evaluate learners in competency-based simulations. At Rice University, users of the DaVinci virtual environment can walk amidst seismic data that influences drilling and acquisition decisions for the oil and gas industry.

Getting Comfortable With Virtual Reality

Understand how virtual reality is successfully being used in higher education, and you’ll have realistic expectations of what it can do to advance your program or department’s goals. I’ve included a handful of resources to help you build that confidence.

  • “Virtual Reality in Higher Education: Q&A” — Jim Angelillo, AVI-SPL VP of enterprise business development, explains the benefits of virtual reality, refers to use cases and explains AVI-SPL’s value as a partner that designs and implements these solutions.
  • “Preparing Professionals With Advanced Visualization: Q&A” — Bill Schmidt, AVI-SPL sales director, answers questions about a topic close to virtual reality: advanced visualization. He addresses the technology involved and the process of designing and building the systems.
  • “Visualization and Simulation for Research and Collaboration” — This AVI-SPL tech paper explains the value of virtual environments, and how to choose the right visualization or simulation system. It also looks at North Carolina State University and the visualization and simulation solutions that AVI-SPL implemented to improve the school’s ability to conduct research and collaborate with outside partners (including the U.S. Navy).

Work With an Expert in Virtual Reality Outcomes

AVI-SPL has teams who are dedicated to analyzing your goals when it comes to using virtual reality systems, and designing and implementing systems that will meet those goals. Share your questions and ambitions with our experts.

 

Increase Employee Engagement With the Tools They Want

Your company’s staff can’t collaborate with one another or develop knowledge if they don’t have the technology tools that are easy to use and give them the capabilities they need and expect. You’re likely familiar with these solutions, including video collaboration, interactive displays, advanced visualization and live video streaming. This AVI-SPL article looks at what you need to consider before implementing new collaboration technology, including:

  • How people want to work
  • The user experience
  • Interoperability with current systems

This article is part of AVI-SPL’s collection of resources for organizations that need to improve their efficiency and effectiveness in collaborating and communicating. AVI-SPL has dedicated a single landing page of articles and tech briefs as your convenient source for understanding how to attract and retain talent through digital workplace strategies.

When you have questions about improving, integrating and supporting your digital workplace, the experts at AVI-SPL are available. Contact us at sales@avispl.com or 866-559-8197.

 

Preparing College Students for the Workforce

In this AVI-SPL post for No Jitter, you’ll learn about the technology and skills that businesses will value in the years ahead and what that means for higher education. Universities that want to retain prestige and enrollment figures should give their students hands-on experience with the technology solutions that prepare them for success in their career fields.

That experience can come in the form of solutions like advanced visualization and simulation that train learners in safe environments for medical care. Higher education institutions can also help students understand how to use video collaboration systems and how to work productively with colleagues and clients.

This article looks at the public-private partnerships and funding opportunities that can make collaborative solutions part of your school’s core resources.

Read “Making Higher Ed-Business Partnerships Work for Students” > 

Video: Making Advanced Visualization a Part of Your Company’s Culture

In this AVI-SPL video, you’ll get a brief overview of how advanced visualization is being applied by businesses and universities, spanning virtual reality, scientific visualization, augmented reality, and simulation. You’ll also learn about AVI-SPL’s value to organizations that want to implement some form of advanced visualization to improve the way they teach, train, and research across industries like healthcare, military, and education.

If you’ve been trying to bring the power and benefits of advanced visualization into your organization, contact sales@avispl.com and share your challenges and goals.

How Visualization and Simulation Tools Help Train and Test

Data is easy to come by. But making use of that data can be a challenge. Advanced visualization helps by immersing individuals and groups into simulated environments, and make it easy for groups to collaborate and gain consensus.

In simulation environments, students and trainees can safely experience situations that happen in the real world. These virtual environments immerse participants in realistic conditions so they can practice their courses of action. A simulator can also provide for safety engineering, testing, improved performance, and education.

Read “Visualization and Simulation for Research and Collaboration,” to learn how today’s advanced technology allows for:

  • Hologram environments where even the floor is a simulated environment
  • Personal, self-contained environments
  • 3D environments that allow user interaction via motion tracking
  • Images seamlessly warped and blended on any object
  • Unprecedented image fidelity using 4K resolution

Download “Visualization and Simulation for Research and Collaboration” >